For Sketch Artist, we chose the artist IdoYehimovitz to influence our character style and Vincent Bisschop to influence
our environment designs.
Character Style:
Sketch Artist is heavily dependent on good
characterization and humorous visuals to keep our players hooked. Our game’s
charm is its strong-point. Because of this, we had to carefully choose a style
that would help us made our characters as memorable and aesthetically pleasing
as possible. Shape is important for our game mechanic of providing descriptions
for the sketch artist to identify a character by, and Ido’s style has great use
of shape and exaggerated features.
Ido’s style utilizes thin lining inside of
the characters, and no outside outline. We plan to mimic this exact styling in
our final characters, which we feel will not only be visually appealing but
will also make animating the 2D characters using 3D rigging much easier. The
rigs will be made in Maya, and the lack of outside outlines will make the
pieces easier to create for each rigged character.
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A lot of our inspiration for our wacky
character designs comes from Ido’s amazing character sketches. He has unique
caricatures of many different types of people. When viewing his art, some of
the designs make you smile or laugh. Our goal with our art is to accomplish the
same sense of joy and humor when people view our unique lineups of characters.
Environment:
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Vincent’s art has no outlines, just blocks
of color. Our background, being made in 3D, will look similar as we will not be
utilizing any toon shaders. Mainly, our style will be influenced by Vincent's use of shapes, angles, and exaggeration.
Animation:
Our animation needs to have personality! We decided on the style of Tex Avery for animation in terms of characterization and movement. Tex Avery's animations are very exaggerated and the motions pull your eye into the movement. Our only animated characters will be the interviewed characters and then reward animations for picking the correct, guilty perpetrators. The talking characters will be sitting, so their gestures and other movements will need to make up for this. Our style is humorous, and Tex Avery's more humorous style of animating even basic functions and movements will help us make these crazy characters feel believable and appropriately fun.
Our animation needs to have personality! We decided on the style of Tex Avery for animation in terms of characterization and movement. Tex Avery's animations are very exaggerated and the motions pull your eye into the movement. Our only animated characters will be the interviewed characters and then reward animations for picking the correct, guilty perpetrators. The talking characters will be sitting, so their gestures and other movements will need to make up for this. Our style is humorous, and Tex Avery's more humorous style of animating even basic functions and movements will help us make these crazy characters feel believable and appropriately fun.
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