Wednesday, January 27, 2016

Environmental Concepts

Our background in our game will be a 3D render with some 2D paint on top of it to add the depth and softer affect we're looking for. Our goal is to not distract from the 2D characters in front of it. The background will have softer shading with a textured look while the characters will keep a hard-line style of shading, also in an attempt to keep the eyes on the characters and keep the screen from appearing busy!


The below art is by Jose Morales.













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